Eu4 ideal army composition.

Go to eu4 r/eu4 • by ... Which means that the best army composition is achieved through sheer amount of money because it's so expensive to have 20+ artillery in the early to mid game. Regarding your question, half cav seems a bit much if you are playing a western nation after the first 80 or so years. It's probably good if you are Poland ...

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So so your ideal army at the start will be your enemy's combat width +4 cav. So if the enemy has an army of 14 troops (10 inf, 4 cav) you want your army to be 14 infantry and 4 cav. If you have a bigger army say 16 inf and 4 cav then you leave 2 inf behind otherwise your cave won't be able to fight because they are too far to the side.Apr 19, 2023 · 22. Cavalry. 4. At the start of the game in 1444, a standard European country will have a combat width of 20. Your initial army should consist of 22 infantry units and 4 cavalry units. This composition ensures that your front line remains full and deals maximum damage each tick. Related |. Your army performs best when you reach the combat width, so an ideal army is one where the infantry and artillery both reach the combat width However, reinforcements waiting to be deployed take penalties to morale whilst the front line fights so don't overstack armies: instead, have support armies of infantry nearby a main combat army to ...Ideal army composition (for the same countries :P): CW-4 in infantry | 4 Cavalry | 4-6 Artillery (only 6 if you are shitting gold) Now we are entering the lategame. By this time you should have finished sorting out your trade and dominated your node and gotten some others to flow in there (by colonization or conquest), and have the money for a ...The question is, which should be the first 2 Military Ideas that Austria chooses? I ended an Austria game with Quantity (first), Defensive (second), Aristocratic (third), and Quality (fourth). I had absolutely amazing generals with the -1% army tradition decay from Aristocratic idea, the +2% army tradition from Defensive and Quality, and the ...

Hey everyone! I'm by no means good at this game and I don't really understand combat, so I've been mostly using an army comp that I read online some time ago, which consisted of 8 infantry, 2 cavalry, 10 artillery, and then later when supply limit allowed it I kept the ratio and increased it (so 16/4/20 or 32/8/40 in late game).Hi everyone, bit excited after finishing my first WC. I'm a pretty decent player I think, but I've always kept away from doing WCs because I hate micromanagement, rebels, playing on slow speeds, cheap tactics like client states and truce breaks, and I think the entire merc system in EU4 is unrealistic, ahistorical, and spoils what is otherwise an almost perfect game.Jul 24, 2020 · This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. ️ ...

From miltech 13-14 onwards however, you will want, at the very least, more cannons than your opponent. The (summed) +2 and +3 cannon fire damage modifiers are the big ones to watch out for here. Assuming you can afford it, having your front-line equal to your cannon line plus 50% (e.g. 14/4/12 or 12/6/12) is a good guideline to follow. As ...

Jul 24, 2020 · This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. ️ ... Whatever your naval combat width is divided by three in heavies, with an additional heavy per admiral maneuver is the ideal naval stack. Heavies will win against galleys with the same combat width's worth due to the penalty to morale when losing ships, but it isn't cost-effective. Your entire combat width filled with galleys is the ideal galley ...The most interesting about this game was the immensely powerful AI. There are many complaints that the late game becomes stale when you're literally stronger than every one else. This is less apparent when you stay small on purpose. Playing World Police by subsidizing or intervening is satisfying.For example, at tech 32, an ideal army composition before considering monetary costs or supply limits would be: 42-46 infantry, 10 cav (optional), and 40 artillery. Artillery shouldn’t be taking casualties so you don’t need extra regiments. Them’s the basics. Everything is situational when it comes to EU4.

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Jun 26, 2020 · Hills and woodlands are only -1 but these modifiers effect both combat phases so best to avoid. Crossings/Landings - Same as the terrain really. Straits and naval landings give -2, and rivers -1. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force.

Ideal army compositions . Currently in a Byzantium game and I was wondering what would be the best Army compositions for an eastern tech nation? I know for End game western nations, you only want about 4 cavalry in an army, but I was curious if you should go for more cavalry as Eastern ... r/eu4 • Top amount of mana generated by a ruler is 6 ...Just for sieging purposes. Widths composition from what I use and remember others mentioning should be infantry combat width of allowed terrain - 2 , 2 cav , and the width as much as you can support feasibly or in dire need of cannons. Explanation is good and well on the wiki about land warfare deployment.Light Ships are your bread and butter. These are okay in a fight, and you usually build hundreds of them. Send them out in stacks of 10-20 to control and direct trade. Glom them together into a huge fleet in war time, and they'll make up for their individual weakness with sheer volume of fire. Heavy Ships are the kings of naval warfare, but ...1.5K votes, 178 comments. 323K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game…Manchu cavy/arty-only army composition idea. Hello guys, so i currently have a good Manchu campaign going and yesterday stumbled across Siu King's YT video in which he stackwipes anybody as Sunni QQ having 60% cavalry combat ability, 85% cavalry to infantry ratio and 6/6/6/6 Generals while his armies consist only of cavalry and artillery.40K subscribers. 1.2K. 61K views 4 years ago EU4 Basics. Part 3 of a 4 part series on basics of combat and combat related mechanics. In this part, we discuss ideal …As a Tengri Horde, you want to stick with no-Syncretic Tengri for 100% Cavalry ratio and dirt cheap 5 ducat cavalry after stacking it with loyal/influential Tribes estate, Horde idea, and Oirat NI/Trading in Livestock.

Regardless the exact numbers of the army composition, keep in mind that you should keep smaller separate stacks nearby in order to avoid attrition, since the ideal army composition usually requires more troops than the supply limit in …Jun 26, 2020 · Hills and woodlands are only -1 but these modifiers effect both combat phases so best to avoid. Crossings/Landings - Same as the terrain really. Straits and naval landings give -2, and rivers -1. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force. EU4 Beginner Tutorial #4 - War. A complete beginner tutorial with MordredViking looking at how warfare works in the game. Land warfare is the deployment and maneuvering of military assets against an enemy, in most cases this results in combat between opposing armies. In EUIV most combat is land-based and, while the naval aspect of war holds ...An army with full infantry/artillery in the 1700s can easily devour pure infantry armies with the same cost (4 rounds of full combat width infantry), simply because by tech 22, artillery will be doing the same amount of damage compared to a full strength infantry, and their damage does not go down like the front line infantries, as they do not ...First understand that there is NOT a single 'best' army composition: its somewhat situational and preference dependent. Some factors that you might be balancing between: unit combat ability in national ideas; amount of money available; amount of manpower available; amount of supply limit; amount of guns needed for fort level; combat width; ease of forming the stacks back up after playtime; etc..Jul 5, 2021 · An EU4 Army Composition Guide focusing on the best army composition that europa universalis 4 has to offer. Both a great army composition guide for beginners...

Best army composition assuming you have infinite money. Question I commonly read that ideal late game comps have 0 cavalry, but I don't really know if this is because they are more expensive or because they are actually worse than infantry. ... A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis ...323K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…

step4: annex vassal. step5: repeat step 2->4. If you start as a big country in europe (like france) you will get massive coalitions when you take even tiny amounts of land. I'd suggest start small and snowball. or be England and GTFO out of mainland europe, nobody cares if you vassalise scotland and eat ireland. Regardless the exact numbers of the army composition, keep in mind that you should keep smaller separate stacks nearby in order to avoid attrition, since the ideal army composition usually requires more troops than the supply limit in most of the provinces. 4. PlatipusBest. The best army composition depends on ideas, groups and WHAT are the stats of your general, because the best army for a 0 fire 6 shock general is TOTALLY different from the best army for a 6 fire 0 shock. With high Shock you want much larger ratio of cavalry. Even more when it´s a specific tech level that gave major bonuses to cavalry.Heavies only is the ideal naval composition. Naval engagement width has a base of 25. It is not increased by tech, unlike army combat width. It is only increased by a couple of policies you'll never use (because they both require Naval idea group), as well as a context based 10% increase in coastal seas.A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online Am I the only one annoyed by the fact that level 2 and 3 advisors could cost as much as an entire army’s maintenanceFeel free to send us your Webtoon Wallpaper we will select the best ones and publish them on this page. 1920x1080 Download Dice Manga Webtoon Wallpaper.Since EU3 I've always been bad at figuring out exactly what sort of army compositions I should use. I started visiting this forum after I got EU4 and I've seen several helpful posts and discussions on this sub-reddit explaining optimal army composition and formations. If I've understood the mechanics correctly, the ideal is:

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Army Composition . Question Hello, what is the ideal army compositions throughout EU4? I am playing as Byzantium and am fighting against Spain and completely losing battles despite only being 1 tech behind and having more troops. I am running 20 infantry 4 cav and 16 artillery at mil tech 15.

Yeah, but you use a bunch of loopholes, pretty much landing squarely in the "lo nope, that's not supposed to happen." Long story short, you start as Crimea, conquer west until you eat most of Poland's land and can keep Lithuania under control, then conquer a bunch of land in the HRE until you can culture shift to german and form Westphalia, this changes you to a monarchy without reforming your ...wallachia wasnt that difficult, summon3 mercs before unpause, ally bosnia, take improve prestige mission, start running towards serbia, no CB serbia when first mercs pop up, before hungary warn, your army is now bigger than bosnia so serbs will go for bosnia, annex serbia and carry on with bosnia/ragusa/italy. 1.Combat width is the maximum amount of units that can participate in one combat "row" at one time. So in your example of 24 combat width you can have 24 units in the front line and 24 units in the back line. The game will automatically fill your frontline with infantry and cavalry and your backline with artillery.Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries. Tech 16 (latest tech 22): delete cavalry and fill your army with combat ...A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online • Pagan_faust . Army composition as horde Advice Wanted Hey! So I was playing as the Golden Horde 1520 going for the achievement that you get by forming the mongol empire before absolutism but I ...Europa Universalis IV. ... 2.What is the ideal army composition type like say for eg 1 artillery and 1 cav unit for every 3 infantry units for optimal perfromance, assuming the supply cap is not exceeded? ... Army composition is less of an issue before artillery becomes a thing, but the right cavalry ratio can still make a big difference ...Try to fill the combat width with infantry and some cavalry for flanking. Cannons to fill the combat width backline in the late game. I always have the same stacks, which works for me when I get stronger. 16/4/0 --> 16/4/8 --> 16/4/12 --> 20/4/14 --> 22/2/18. This probably gets asked all the time but ive done a bit of research but I'm still not ...Combat width is the maximum amount of units that can participate in one combat "row" at one time. So in your example of 24 combat width you can have 24 units in the front line and 24 units in the back line. The game will automatically fill your frontline with infantry and cavalry and your backline with artillery.what i do is spam nothing but cavalry, and i consolidate my starting infantry at any opportunity, until none is left, (i dont piss away manpower on healing them). by tech 10, or sooner if i can spam azab, the horde cavalry no longer hold an advantage, at least none that warrant the upkeep cost, so from this point i consolidate or outright delete the cavalry armies and go all infantry, with the ...Less short answer: To optimize your army composition get as many infantry and cavalry to fill your front line first, around 4 cav is fine, this number increases with greater flanking range. Get lots of cannons starting from tech 16, at the very least 1/3 of your army, closer to 1/2 your army.It is definitely worth it. Indeed, it's recommendable to have cavalry be 40% or less of your army, to reduce the chance of losing the bonus. Also, do not forget that cavalry doesn't participate in assaults in sieges and gets an additional -2 penalty in mountains and -1 for forests, marshes, hills and river crossings.

WeaponFocusFace. •. Before you have 100% cav to inf ratio, use primarily infantry with 4 cav for flanking like every other nation. Even when you get to 75% ratio, it's not a good idea to put that much cav into your armies, because your infantry gets put in the center of any battle you fight and therefore dies first and dies more than cav.Go to eu4 r/eu4 • by ... Which means that the best army composition is achieved through sheer amount of money because it's so expensive to have 20+ artillery in the early to mid game. Regarding your question, half cav seems a bit much if you are playing a western nation after the first 80 or so years. It's probably good if you are Poland ...Last I checked the best army was 4 cav + inf to full combat width, full combat width cannons. Reinforce with inf. So at 20 combat width it is 4 cav, 16 inf, 20 cannons. You should go slightly over width on infantry/cav you don't want those cannons touching the front line they take way more damage.Instagram:https://instagram. magic mike's last dance showtimes near mjr waterford Horde idea, so you can hit 5 ducat cavalries, making your cavalries cheaper and hit harder than your infantries. Then only use cavalries at this point. This allows a much bigger skill cushion for the new horde players, as your armies hit harder causing more stack wipes and fewer casualties, and your economy can easily sustain your troops ... There is no 'ideal' composition. There are good ones. Start with a general, always make sure you have a general. Make your army big. Bigger armies are less likely to be engaged and less likely to lose. Start with infantry. Up to full combat width or force limit, whichever comes first. When cannons come along get at least 5, 6 is better and 10 ... morel mushrooms in massachusetts My understanding from what I remember is that your cavalry/infantry ratio effectively lets you have a certain number of cavalry attacking compared to your combat width, so if you have 12 combat width and 25% C:I ratio, you can have 4 cavalry dealing flanking damage.Ideal army composition for every tech Mil tech Combat width Infantry Cavalry Cannons Total Comments 0 15 17 4 0 21 For the reasoning behind this, see Zwirbaum's great unit guide. 2 20 22 4 0 26 Or this video by darkfireslide 5 22 24 4 0 28 If you find yourself to be a horde you may want to ignore all this and go full cavalry; I'm not sure if ... cinema six stephenville Ttttttitle edit: *ideal. Same as western. Full combat width of arty with full combat width of junk in front, plus extra to avoid casualties creating flanking...and a couple cavalry to do flanking of your own if they're not at full CW.When playing Russia, I'm getting completely hamstrung economically by filling Artillery with "standard" army compositions to the point where I'm only able to fill roughly half of my force limit. I'm going Trade and Econ as my first and third ideas and focusing on developing my economy but am in the severe red anytime I have to reinforce a few ... how many calories in a buzzball Sort by: Gilad1. •. Build more cavalry. There really isn't an ideal composition for eu4 armies. It's to have enough infantry so that Calvary doesn't get the not enough support malus and enough infantry and Calvary that artillery will not be on the front line. Ideal army composition is enough artillery for combat width post tech 15ish and ...I have tried watching videos on what to compose your Army of, but I cannot get a clear answer. I am at about 85 hours in the game, and I have a good idea on how to fight in the game, and how terrain and sieges work. However, I just need to know more about what to compose my army of in the early game, and late game if you guys feel like it. fizzy's crystal falls mi Hills and woodlands are only -1 but these modifiers effect both combat phases so best to avoid. Crossings/Landings - Same as the terrain really. Straits and naval landings give -2, and rivers -1. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force. let it be real by debra snipes Welcome to the vibrant and challenging world of Europa Universalis IV, where history, strategy, and diplomacy blend seamlessly. ... Military Innovations and Army Composition. Incorporate Renaissance Military ... making Poland ideal for those willing to learn through a mix of diplomacy and warfare. Conclusion This Poland Guide is written for the ...4. Sweet-Molasses-3059. • 3 yr. ago. So by the time the bonuses kick in (ideas,traditions etc) you won't have 20 combat width. You want to start with 4 cav, then look at your flanking ability, this would be 25%,50% or 0% at the early stages of the game. You want to add 2 cav per 25% flanking ability and the rest infantry. litter robot control panel 320K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…I think EU4 does a pretty good job of showing how army sizes dramatically increased as the centuries went on; a late medieval battle between European countries (e.g. England and France) usually wouldn't have much more than 20,000 - 30,000 men on each side, whereas from the 17th century onwards the sizes of the armies increased as feudalism disappeared and stronger, more centralised States ...In EU4, army composition is crucial for achieving victory on the battlefield. In this guide, we will reveal the best army compositions for different stages of the game, from early to late game. Starting Army Composition (1444) Updating Army Composition with Increased Combat Width (Tech 5) Introducing Artillery (Tech 7) mid taper fade waves 3. Sort by: cousin_pat115. • 1 yr. ago. Combat width at tech 26 is 40, so you would need 40 units in the front row (infanty, cavalry) and preferably 40 units in the back row (artillery.) If your supply limit in a certain province isn’t high enough to support an 80 stack, just split them into 2 40 stacks until you have to siege a fort/fight ...The best army composition depends on ideas, groups and WHAT are the stats of your general, because the best army for a 0 fire 6 shock general is TOTALLY different from the best army for a 6 fire 0 shock. With high Shock you want much larger ratio of cavalry. Even more when it´s a specific tech level that gave major bonuses to cavalry. police scanner philadelphia pa When playing Russia, I'm getting completely hamstrung economically by filling Artillery with "standard" army compositions to the point where I'm only able to fill roughly half of my force limit. I'm going Trade and Econ as my first and third ideas and focusing on developing my economy but am in the severe red anytime I have to reinforce a few ... 700 nm in lb ft The "Ideal" army composistion late game is enough cannons to fill the back row, so whatever your combat width is. Then 6 or 4 calvary units for flanking attacks, then just infantry afterwards. For a 30 stack, I normally will run 16-4-10. Reply.EU4 Beginner Tutorial #4 - War. A complete beginner tutorial with MordredViking looking at how warfare works in the game. Land warfare is the deployment and maneuvering of military assets against an enemy, in most cases this results in combat between opposing armies. In EUIV most combat is land-based and, while the naval aspect of war holds ... lone star bottle cap riddles answers The right army composition can be the deciding factor between victory and defeat. Here are some tips on how to create the best army compositions in EU4. The Best Army Composition in EU4. One may say that there is no single best Army Composition formula. As is the case for many strategy games, context may significantly change what you are going ...It is definitely worth it. Indeed, it's recommendable to have cavalry be 40% or less of your army, to reduce the chance of losing the bonus. Also, do not forget that cavalry doesn't participate in assaults in sieges and gets an additional -2 penalty in mountains and -1 for forests, marshes, hills and river crossings.After tech 16, the nearly-optimal army composition is ~30/0/24. Keep in mind this is a crude estimate, though it'll certainly blow away (pun intended) your enemies, for more information, refer to Reman's guide on army composition, it's highly detailed and will teach you to choose your own army composition, adapted to your campaign.